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		<title><![CDATA[News]]></title>
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		<link>http://crysislostdimensions.webs.com/apps/blog/</link>
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				<title>
Coming Soon...
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				<link>http://crysislostdimensions.webs.com/apps/blog/show/1206807</link>
				<description>
&lt;div align="center"&gt;&lt;img src="http://i13.photobucket.com/albums/a286/jlim/banner2_480_100.jpg"/&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;br/&gt;&lt;/div&gt;&lt;div align="center"&gt;Coming Soon&lt;br/&gt;&lt;/div&gt;
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				<pubDate>Thu, 18 Jun 2009 08:27:00 -0400</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/1206807</guid>
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				<title>
City Assault Featured In 'PC Action' Mag
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				<link>http://crysislostdimensions.webs.com/apps/blog/show/512197</link>
				<description>
&lt;p&gt;The recent update on City Assault grabbed a lot of attention to the German gaming community and our mod was recently featured in a German magazine called 'PC Action'. It's a shame we can't really read it but we shall try to figure it out! &lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p&gt;Click on the image to enlarge it:&lt;/p&gt;&lt;p&gt;&amp;#160;&lt;/p&gt;&lt;p align="center"&gt;&lt;a href="http://i176.photobucket.com/albums/w167/marcocatena/germanmagscanp1.jpg"&gt;&lt;img width="428" src="http://i176.photobucket.com/albums/w167/marcocatena/germanmagscanp1.jpg" height="752" style="WIDTH: 251px; HEIGHT: 362px"/&gt;&lt;/a&gt;&amp;#160;&lt;a href="http://i176.photobucket.com/albums/w167/marcocatena/germanmagscanp2.jpg"&gt;&lt;img width="376" src="http://i176.photobucket.com/albums/w167/marcocatena/germanmagscanp2.jpg" height="664" style="WIDTH: 254px; HEIGHT: 360px"/&gt;&lt;/a&gt;&lt;/p&gt;
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				<pubDate>Tue, 24 Feb 2009 16:22:00 -0500</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/512197</guid>
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				<title>
City Assault Fix 1.21
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				<link>http://crysislostdimensions.webs.com/apps/blog/show/312746</link>
				<description>
&lt;p&gt;&lt;span class="normalfont"&gt;&lt;font size="2"&gt;Mini update&lt;br/&gt;&lt;br/&gt;Thanks to all those who downloaded version 1.2, and thanks to those that gave constructive critism. &lt;br/&gt;&lt;br/&gt;in light of this, I was able to make some small changes, listed below, and hope that I have the time to update/fix any bigger changes in the future. &lt;br/&gt;&lt;br/&gt;&lt;font color="#ffffff"&gt;&lt;b&gt;&lt;u&gt;&lt;span style="COLOR: skyblue"&gt;Changelog V 1.21:&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br/&gt;&lt;/font&gt;&lt;/font&gt;&lt;ul&gt;&lt;li&gt;You will get the correct number of marines this time (1.2 -problem with selecting 3 or 4)&lt;br/&gt;&lt;/li&gt;&lt;li&gt;The location of the objectives are shown on the Tab Map&lt;br/&gt;&lt;/li&gt;&lt;li&gt;Replaced some copyright posters with new posters&lt;br/&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br/&gt;&lt;br/&gt;download link remains the same at &lt;a target="_blank" href="http://crymod.com/filebase.php?fileid=2366&amp;amp;lim=0"&gt;&lt;strong&gt;&lt;font size="2" color="#7cafce"&gt;City Assault&lt;/font&gt;&lt;/strong&gt;&lt;/a&gt;&lt;font size="2"&gt; &lt;/font&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
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				<pubDate>Tue, 20 Jan 2009 11:25:00 -0500</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/312746</guid>
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				<title>
City Assault v1.2 Released
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				<link>http://crysislostdimensions.webs.com/apps/blog/show/265401</link>
				<description>
&lt;p&gt;Version 1.2 of the &lt;a rel="nofollow" href="http://crymod.com/filebase.php?fileid=2366&amp;amp;lim=0"&gt;&lt;font color="#800080"&gt;City Assault&lt;/font&gt;&lt;/a&gt; map, with cutscenes, alternative gameplay and multiplayer maps can now be downloaded. &lt;a rel="nofollow" href="http://www.crymod.com/filebase.php?fileid=2366&amp;amp;lim=0"&gt;&lt;font color="#800080"&gt;Crymod Download Here&lt;/font&gt;&lt;/a&gt; moddb link coming v.soon. Please vote for use at &lt;a rel="nofollow" href="http://www.moddb.com/mods/city-level-city-assault/news/edit/www.moddb.com/mods/city-level-city-assault"&gt;&lt;font color="#0066cc"&gt;Moddb City Assault&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Screenshots of New features: as well as the original City Assault mission and new cutscenes, the biggest new features include&lt;/p&gt;&lt;h3&gt;Altered Gameplay&lt;/h3&gt;&lt;div align="center"&gt;&lt;a rel="nofollow" href="http://i176.photobucket.com/albums/w167/marcocatena/Editor2009-01-1120-57-26-43.jpg"&gt;&lt;img src="http://i13.photobucket.com/albums/a286/jlim/Editor2009-01-1120-57-26-43.jpg" alt="User Posted Image"/&gt;&lt;/a&gt;&lt;a rel="nofollow" href="http://i176.photobucket.com/albums/w167/marcocatena/Editor2009-01-1120-57-32-31.jpg"&gt;&lt;img src="http://i13.photobucket.com/albums/a286/jlim/Editor2009-01-1120-57-32-31.jpg" alt="User Posted Image"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Opening cutscene shows the General talking to Nomad, where the General will then ask what time of day you would prefer to play (as seen in previous screenshots), and how many marines you would like on your team. Onscreen prompts will allow for you to make your decision, which will then affect the rest of the game.&lt;/p&gt;&lt;h3&gt;Gun Training minigame&lt;/h3&gt;&lt;div align="center"&gt;&lt;a rel="nofollow" href="http://i176.photobucket.com/albums/w167/marcocatena/Editor2009-01-1120-56-04-04.jpg"&gt;&lt;img src="http://i13.photobucket.com/albums/a286/jlim/Editor2009-01-1120-56-04-04.jpg" alt="User Posted Image"/&gt;&lt;/a&gt;&lt;a rel="nofollow" href="http://i176.photobucket.com/albums/w167/marcocatena/Editor2009-01-1120-51-13-88.jpg"&gt;&lt;img src="http://i13.photobucket.com/albums/a286/jlim/Editor2009-01-1120-51-13-88.jpg" alt="User Posted Image"/&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;In the same area that the General spoke to you, there is also a couple of walls filled with guns, for you to test. There are a number of targets set up, and if you press the button, you will have 30 seconds in which to shoot as many targets as possible&lt;/p&gt;&lt;h3&gt;Features:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;City Assault 1.2 SP - the same mission, but with the option to play at night or day, and alone or with a team of marines. &lt;/li&gt;&lt;li&gt;City Assault IA MP - a cutdown version of the city, go for 16 players. &lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Changelog V 1.2:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;new opening cutscene and gameplay before the mission &lt;/li&gt;&lt;li&gt;weapons training minigame &lt;/li&gt;&lt;li&gt;new better cutscenes &lt;/li&gt;&lt;li&gt;added H&amp;amp;K UMP &lt;/li&gt;&lt;li&gt;new and improved Advanced AI &lt;/li&gt;&lt;li&gt;new FGs &lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;Credits:&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Jlim - Lead &lt;/li&gt;&lt;li&gt;Marco - Videos and cutscenes &lt;/li&gt;&lt;li&gt;Ror-Shak - H&amp;amp;K UMP &lt;/li&gt;&lt;li&gt;Rad15 - new AdvancedAI &lt;/li&gt;&lt;li&gt;Watbe - FG support &lt;/li&gt;&lt;li&gt;Nerv3 - FG support &lt;/li&gt;&lt;/ul&gt;
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				<pubDate>Mon, 12 Jan 2009 06:44:00 -0500</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/265401</guid>
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				<title>
City Assault Featured In 'Total PC Gaming' Mag!
</title>
				<link>http://crysislostdimensions.webs.com/apps/blog/show/203091</link>
				<description>
&lt;P&gt;Yes thats right, in issue 13 of 'Total PC Gaming' our mod, 'City Assault' was featured in their magazine; which is an amazing achievement for Chain Mods! &lt;/P&gt;
&lt;P align=center&gt;&amp;nbsp;&lt;IMG src="http://i176.photobucket.com/albums/w167/marcocatena/CityAssaultMag.jpg" border=0&gt;&lt;/P&gt;
</description>
				<pubDate>Tue, 18 Nov 2008 12:34:27 -0500</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/203091</guid>
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				<title>
Lost Dimensions Screenshot Update
</title>
				<link>http://crysislostdimensions.webs.com/apps/blog/show/203092</link>
				<description>
&lt;P align=center&gt;&lt;IMG src="http://crymod.com/images/modlogos/logo-438.jpg" border=0&gt;&lt;/P&gt;
&lt;P align=left&gt;Hi there, I have just added some new screenshots on the website showing off the 'Island Entrance' you may check them out here: &lt;A href="http://www.freewebs.com/crysislostdimensions/apps/photos/album.jsp?albumID=353944"&gt;Screenshots&lt;/A&gt;&lt;/P&gt;
</description>
				<pubDate>Wed, 15 Oct 2008 12:17:34 -0400</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/203092</guid>
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				<title>
City Assault
</title>
				<link>http://crysislostdimensions.webs.com/apps/blog/show/203094</link>
				<description>
&lt;P align=center&gt;&lt;IMG class="fw_image_url fwSizeProp" style="MARGIN: 8px; WIDTH: 428px; HEIGHT: 82px" src="http://i176.photobucket.com/albums/w167/marcocatena/NewBanner.jpg" border=0&gt;&lt;/P&gt;
&lt;P align=center&gt;&lt;FONT size=2&gt;&amp;nbsp;
&lt;SCRIPT src="http://members.freewebs.com/JS/viewYouTube.jsp?ID=ifd6LI0_G5c&amp;amp;width=425&amp;amp;height=350" type=text/javascript&gt;&lt;/SCRIPT&gt;
 &lt;A href="http://www.freewebs.com/crysislostdimensions/apps/videos/"&gt;WATCH THE TRAILER HERE&lt;/A&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT size=2&gt;As Chain mods is currently taking a break from Lost Dimensions,&amp;nbsp;we decided to challenge the team to create a SP map within 10 days.&lt;BR&gt;They were well up for the challenge!&lt;BR&gt;&lt;BR&gt;The purpose of the map was to work for/with Rad15 and to create him an environment that would allow his Advanced AI to utilise the environment for tactical onslaughts and cover.&lt;BR&gt;Therefore, the map will be released alongside his Advanced AI to show best how the AI can work in such suitable environments.&lt;BR&gt;&lt;BR&gt;Thanks go to: &lt;BR&gt;&lt;/FONT&gt;&lt;FONT size=2&gt;The Chain Mod team&lt;BR&gt;DICY&lt;BR&gt;Rad15&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;U&gt;Links:&lt;BR&gt;&lt;/U&gt;&lt;/STRONG&gt;&lt;A class=fw_link_website href="http://crymod.com/moddbmods.php?id=409"&gt;&lt;STRONG&gt;&lt;FONT color=#ffffff&gt;CryMod DB&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/A&gt;&amp;nbsp;&lt;BR&gt;&lt;A class=fw_link_website href="http://www.youtube.com/watch?v=ifd6LI0_G5c"&gt;&lt;STRONG&gt;&lt;FONT color=#ffffff&gt;Trailer&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/A&gt;&lt;/P&gt;
</description>
				<pubDate>Wed, 03 Sep 2008 06:08:21 -0400</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/203094</guid>
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				<title>
Media Release 15th June
</title>
				<link>http://crysislostdimensions.webs.com/apps/blog/show/203095</link>
				<description>
&lt;P align=left&gt;&lt;SPAN class=normalfont&gt;&lt;FONT size=2&gt;Those of you familiar with the ?Lara Croft: Lost Dimensions? mod will be aware of the legal issues surrounding our mod. &lt;BR&gt;We originally planned to get a copyright licence to allow us to utilise the Name, Appearance and general franchise of ?Lara Croft? owned by Eidos.&lt;BR&gt;&lt;BR&gt;However, after much discussion within our development team, we have finally decided that we will be dropping the ?Lara Croft? franchise from our mod.&lt;BR&gt;&lt;BR&gt;This was such, as we felt too constrained by creating a ?Tomb Raider? game; we wanted more freedom in creating a story and gameplay elements that we felt would not have been appreciated by Tomb Raider fans. &lt;BR&gt;&lt;BR&gt;It is unfortunate that we will no longer be including ?Lara Croft?, however, the only changes that we will need to make to this mod is to remove all references to the ?Lara Croft? franchise. &lt;BR&gt;&lt;BR&gt;In terms of the content, story and gameplay, we are still using the same models and levels that we have created so far, the story has evolved into a much larger and immersive story, and the gameplay is split between action adventure and shooting. &lt;BR&gt;We do not plan to make a copycat franchise of ?Tomb Raider,? but rather create our own unique characters and settings in relation to the story we have created. Any likeness to TR is purely coincidental. &lt;BR&gt;&lt;BR&gt;The removal has caused minimal disruption to our mod; we were able to keep our original assets that we had created, and work on this mod has stream boated along with the addition of new members. The only asset we had to remove was the Lara Croft model, and we are currently in the process of creating a new and sexy female character. &lt;BR&gt;&lt;BR&gt;So, on behalf of Chain Mods, I would like to introduce the new LOST DIMENSIONS.&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://fc08.deviantart.com/fs27/f/2008/151/a/2/Lost_Dimensions_Title_by_jlim51.jpg" target=_blank&gt;&lt;FONT size=2&gt;&lt;IMG class=resizeImage style="WIDTH: 460px; HEIGHT: 328px" height=424 alt="" src="http://fc08.deviantart.com/fs27/f/2008/151/a/2/Lost_Dimensions_Title_by_jlim51.jpg" width=600 border=0&gt;&lt;/FONT&gt;&lt;/A&gt;&amp;nbsp;&amp;nbsp;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT size=2&gt;The game will feature 12 different levels to span the twists of the story; the player will be immersed in wonderful environments, from dusty desert caves to thunderstorm flooded rainforests.&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://i13.photobucket.com/albums/a286/jlim/jungle1.jpg" target=_blank&gt;&lt;FONT size=2&gt;&lt;IMG class=resizeImage style="WIDTH: 503px; HEIGHT: 268px" height=376 alt="" src="http://i13.photobucket.com/albums/a286/jlim/jungle1.jpg" width=600 border=0&gt;&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;A href="http://i13.photobucket.com/albums/a286/jlim/jungle2.jpg" target=_blank&gt;&lt;FONT size=2&gt;&lt;IMG class=resizeImage style="WIDTH: 502px; HEIGHT: 383px" height=450 alt="" src="http://i13.photobucket.com/albums/a286/jlim/jungle2.jpg" width=600 border=0&gt;&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT size=2&gt;With an excellent team of mappers, our goal is to create a set of environments that you don?t just play ? you experience. With a variety of different settings, expect to suffer Cloisterphobia, Agoraphobia, Nyctophobia, Disorientation and Acousticophobia whilst maintaining flow, balance, emersion and fun!&lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://i13.photobucket.com/albums/a286/jlim/py1jpg.jpg" target=_blank&gt;&lt;FONT size=2&gt;&lt;IMG class=resizeImage style="WIDTH: 486px; HEIGHT: 361px" height=450 alt="" src="http://i13.photobucket.com/albums/a286/jlim/py1jpg.jpg" width=600 border=0&gt;&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;A href="http://i13.photobucket.com/albums/a286/jlim/py2.jpg" target=_blank&gt;&lt;FONT size=2&gt;&lt;IMG class=resizeImage style="WIDTH: 488px; HEIGHT: 350px" height=450 alt="" src="http://i13.photobucket.com/albums/a286/jlim/py2.jpg" width=600 border=0&gt;&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT size=2&gt;Though I cannot reveal too much information about the storyline, it has been created through the principles of Hollywood scriptwriting, to ensure that it has good structure, narrative, tone and believable characters. &lt;BR&gt;&lt;BR&gt;&lt;/FONT&gt;&lt;A href="http://i13.photobucket.com/albums/a286/jlim/manor2.jpg" target=_blank&gt;&lt;FONT size=2&gt;&lt;IMG class=resizeImage style="WIDTH: 517px; HEIGHT: 299px" height=359 alt="" src="http://i13.photobucket.com/albums/a286/jlim/manor2.jpg" width=600 border=0&gt;&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;A href="http://i13.photobucket.com/albums/a286/jlim/manor1.jpg" target=_blank&gt;&lt;FONT size=2&gt;&lt;IMG class=resizeImage style="WIDTH: 516px; HEIGHT: 391px" height=450 alt="" src="http://i13.photobucket.com/albums/a286/jlim/manor1.jpg" width=600 border=0&gt;&lt;/FONT&gt;&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;&lt;FONT size=2&gt;The gameplay features some cool new designs along with the stunning visuals provided by the engine: &lt;BR&gt;- new characters&lt;BR&gt;- new enemies / animal AI&lt;BR&gt;- new weapons&lt;BR&gt;- new vehicles&lt;BR&gt;- a gameplay that will require more than just shooting and puzzle skills&lt;BR&gt;&lt;BR&gt;- - expect nothing in this world to follow the physics you would expect! and make sure that you have all your senses at the ready - including your sixth sense - cos your gunna need more than just sight and sound when your in Pitch Black GunFire&lt;BR&gt;&lt;BR&gt;&lt;B&gt;Video Trailer&lt;BR&gt;&lt;/B&gt;&lt;/FONT&gt;&lt;/SPAN&gt;&lt;SPAN class=normalfont&gt;&lt;FONT size=2&gt;&lt;A href="http://youtube.com/watch?v=WtJ9-Suxfj8"&gt;http://youtube.com/watch?v=WtJ9-Suxfj8&lt;/A&gt;&lt;BR&gt;&lt;/EMBED&gt;&lt;BR&gt;&lt;BR&gt;Members working on this mod:&lt;BR&gt;&lt;BR&gt;Jlim &amp;amp; Marco - Leaders&lt;BR&gt;Badas - SB mapper and concept artist&lt;BR&gt;Crow - SB mapper jungle and rainforest&lt;BR&gt;Watbe - SB mapper and FG&lt;BR&gt;TripTucker - modeller&lt;BR&gt;RCA - modeller&lt;BR&gt;ExplosiveBullet - FG scripter&lt;BR&gt;Zygurt - composer&lt;BR&gt;TTmusic ? sound designer&lt;BR&gt;VABG - Special thanks to &lt;BR&gt;&lt;BR&gt;-------------------------------------------------------&lt;BR&gt;If you would like to join our team ? please apply &lt;/FONT&gt;&lt;A href="http://crymod.com/moddbmods.php?id=200" target=_blank&gt;&lt;STRONG&gt;&lt;FONT color=#7cafce size=2&gt;HERE&lt;/FONT&gt;&lt;/STRONG&gt;&lt;/A&gt;&lt;FONT size=2&gt; &lt;/FONT&gt;&lt;/SPAN&gt;&lt;/P&gt;
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				<pubDate>Sun, 15 Jun 2008 10:58:46 -0400</pubDate>
				<guid>http://crysislostdimensions.webs.com/apps/blog/show/203095</guid>
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